FYOP/Scenario Chamber/0006: Difference between revisions
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(New page: Before she can recover, you take the broken radio at your side and jam it into her speaker. She reels backward with a squelch of feedback, a shower of sparks coursing from the opening. He...) |
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Before she can recover, you | Before she can recover, you scoop up a rock and bang it against the white plastic of her head. She reels backward with a squelch of feedback, sparks pouring from her damaged face. | ||
Her voice is a barely intelligible over the crackle of electricity as she squawks, “Unit PR-Eight has sustained | Her voice is a barely intelligible over the crackle of electricity as she squawks, “Unit PR-Eight has sustained criticalllll-“ a sharp burst of feedback drowns out the remainder of her words, but she seems to recover, refocusing her attention upon you while sparks continue to trickle from ‘injury’ on her head. You glance around for something else to use against her, and glimpse within the rubble a strip of canvas – could it be your satchel? Along with your lost EMP grenade? | ||
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[[FYOP/Scenario Chamber/ | [[FYOP/Scenario Chamber/0004 | Attempt to reason with it]] | ||
[[FYOP/Scenario Chamber/0007 | Run]] | |||
[[FYOP/Scenario Chamber/0011 | Go for your EMP grenade]] |
Latest revision as of 19:05, 9 February 2018
Before she can recover, you scoop up a rock and bang it against the white plastic of her head. She reels backward with a squelch of feedback, sparks pouring from her damaged face.
Her voice is a barely intelligible over the crackle of electricity as she squawks, “Unit PR-Eight has sustained criticalllll-“ a sharp burst of feedback drowns out the remainder of her words, but she seems to recover, refocusing her attention upon you while sparks continue to trickle from ‘injury’ on her head. You glance around for something else to use against her, and glimpse within the rubble a strip of canvas – could it be your satchel? Along with your lost EMP grenade?